Mattel Buys Out NetEase Stake in $318M Mobile Studio Deal to Power IP-Driven Gaming Push | Martech Edge | Best News on Marketing and Technology
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Mattel Buys Out NetEase Stake in $318M Mobile Studio Deal to Power IP-Driven Gaming Push

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Mattel Buys Out NetEase Stake in $318M Mobile Studio Deal to Power IP-Driven Gaming Push

Mattel Buys Out NetEase Stake in $318M Mobile Studio Deal to Power IP-Driven Gaming Push

Business Wire

Published on : Feb 11, 2026

The toy and entertainment giant (Nasdaq: MAT) announced it will acquire NetEase’s 50% stake in Mattel163, the mobile games studio behind Uno!, Phase 10, and Skip-Bo, giving Mattel full ownership of the joint venture. The transaction values Mattel163 at $318 million, with Mattel paying $159 million for NetEase’s share.

The deal, expected to close by the end of Q1 pending customary conditions, marks a decisive step in Mattel’s broader strategy to expand its intellectual property (IP) beyond physical toys and into high-margin digital entertainment.

Why This Deal Matters

Mattel163 may not be a household name, but its games certainly are. Since launching in 2018, the studio has released four mobile titles based on Mattel’s iconic brands—Uno!, Uno Wonder, Phase 10, and Skip-Bo. Collectively, they’ve generated over 550 million downloads worldwide and currently attract roughly 20 million monthly active users.

For a legacy toy company, that kind of digital footprint is no small feat.

By taking full control, Mattel gains direct oversight of development, publishing, and customer acquisition—areas traditionally dominated by game publishers and platform operators.

“Our vision is to extend physical play to the virtual world,” said Ynon Kreiz, Chairman and CEO of Mattel. He framed the acquisition as central to strengthening Mattel’s self-publishing capabilities and accelerating its presence in what he called a “large, high-growth market.”

The transaction is expected to be immediately accretive. Notably, more than half of the purchase price will be funded from Mattel’s share of the joint venture’s cash reserves, which were not consolidated on its balance sheet—softening the financial impact.

From Toymaker to IP Engine

The move underscores a broader shift underway at Mattel. Long known for brands like Barbie, Hot Wheels, and Fisher-Price, the company has increasingly repositioned itself as an IP-driven entertainment player rather than a pure toy manufacturer.

The success of the Barbie movie proved the brand’s cultural leverage extends well beyond store shelves. Gaming is the next frontier.

Mattel’s digital strategy now rests on three pillars:

  1. Licensing partnerships with major players including Take-Two, Xbox, Supercell, Netflix, and Apple Arcade.

  2. Self-publishing mobile games, with its first original titles slated for 2026.

  3. Expansion on creator platforms such as Roblox and Fortnite.

Full ownership of Mattel163 strengthens the second pillar in particular.

Rather than relying entirely on external publishers, Mattel can now align mobile development directly with product launches, entertainment releases, and marketing campaigns.

The Strategic Value of Self-Publishing

In the mobile gaming economy, control matters.

Self-publishing gives Mattel ownership over user data, monetization strategies, and performance marketing optimization. It also creates cross-promotion opportunities across its brand ecosystem—connecting toy buyers, movie audiences, and digital players within a unified funnel.

Performance marketing scale is especially critical. Integrating Mattel163 into Mattel’s broader digital operations could generate cost efficiencies in paid acquisition, creative testing, and lifecycle marketing.

For context, mobile gaming remains one of the largest segments of the global gaming market, consistently generating tens of billions in annual revenue. Even mature IP can find new life—and recurring revenue—through digital adaptations.

Uno!, for example, has become a perennial performer in app stores, benefiting from casual gameplay mechanics and social features that translate well to mobile.

A Shift in Power Dynamics

Joint ventures often serve as testing grounds. In 2018, Mattel’s partnership with NetEase offered access to development expertise in a fast-moving market.

Now, with a proven user base and revenue engine in place, Mattel appears confident it can operate independently.

This isn’t unique. Media and entertainment companies across the board are seeking tighter control over their digital distribution. Disney consolidated streaming under Disney+, Netflix moved aggressively into gaming, and Hasbro has expanded digital licensing efforts around brands like Dungeons & Dragons.

Owning the development pipeline ensures alignment between brand storytelling and gameplay experience—a critical factor when IP integrity is at stake.

What It Signals for the Market

The acquisition reflects a larger industry convergence: toys, film, gaming, and interactive platforms are no longer siloed verticals.

Brands are ecosystems.

For Mattel, full ownership of Mattel163 means:

  • Greater control over roadmap alignment with physical product launches

  • Expanded development and publishing capabilities

  • Improved digital customer acquisition efficiencies

  • Higher-margin participation in gaming revenue

The company’s emphasis on high-margin entertainment verticals also aligns with investor expectations. Digital businesses, particularly those with recurring revenue streams, often command stronger valuation multiples than traditional manufacturing operations.

The Road Ahead

While the financial size of the deal—$318 million enterprise valuation—is modest relative to large gaming acquisitions in recent years, its strategic importance is significant.

The next test will be execution.

Mattel has announced plans to self-publish its first two original mobile titles in 2026. Success will depend on whether it can replicate the performance of established brands like Uno! while expanding into new digital experiences that resonate with younger, platform-native audiences.

If the company succeeds, it will further cement its transformation from toy company to cross-platform entertainment powerhouse.

And in a world where brand relevance increasingly depends on screen time as much as shelf space, that shift may prove essential.

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