marketing technology
Business Wire
Published on : Dec 15, 2025
Cloud gaming’s long-promised mainstream moment may finally be edging closer—and Comcast and Amazon want the living room to be its proving ground.
The two companies announced today that Amazon Luna, Amazon’s cloud gaming service, is now available on millions of Xfinity TV and streaming devices across the U.S. Starting immediately, Xfinity customers with eligible X1 or Xfinity Xumo Stream Box devices can access Luna’s growing library of games directly from their TV interface, without a console, downloads, or lengthy setup.
The launch places Luna alongside live TV, on-demand programming, and streaming apps, reinforcing a broader industry push to blur the lines between gaming and traditional entertainment.
For Xfinity customers, the pitch is simplicity. Users can say “Luna” into their voice remote, sign in with an Amazon Prime or Luna Premium subscription, and start playing. Games can be controlled with Amazon’s Luna controller or a compatible Bluetooth controller, keeping the barrier to entry low.
The content lineup spans high-profile titles such as Hogwarts Legacy and Indiana Jones and the Great Circle, alongside more casual, family-friendly options. Prime members also get access to a rotating selection of more than 50 games at no additional cost, including party-style GameNight experiences like The Jackbox Party Pack 9.
Some of those games are optimized for shared, in-person play and don’t require a controller at all. Players can simply scan a QR code on the TV and use their smartphones to join—a nod to how gaming increasingly overlaps with social and second-screen experiences.
For Amazon, the Xfinity deal significantly expands Luna’s reach. While cloud gaming services have struggled to break through as standalone platforms, embedding Luna directly into a widely used TV ecosystem gives Amazon access to millions of households that may never buy a console—or even consider themselves gamers.
“At Amazon, we’re focused on making gaming more accessible,” said Jeff Gattis, General Manager of Amazon Luna, pointing to Comcast’s scale as a key driver of the partnership. The move fits Amazon’s broader strategy of distributing services wherever customers already are, rather than forcing them into new hardware ecosystems.
For Comcast, Luna strengthens Xfinity’s positioning as more than just a cable or broadband provider. Gaming has become a critical battleground for ISPs, both as a driver of network usage and as a way to differentiate premium connectivity.
“Xfinity is redefining what it means to game on the big screen,” said Fraser Stirling, Global Chief Product Officer at Comcast. The subtext is clear: cloud gaming showcases the value of fast, low-latency broadband in ways streaming video alone cannot.
Under the hood, Luna’s integration is powered by Comcast’s Entertainment OS, the platform that unifies live TV, streaming apps, and now cloud gaming into a single interface. The OS supports features like voice search, personalization, and seamless content discovery across tens of millions of devices worldwide.
Entertainment OS already powers Xfinity and Xumo devices in the U.S., Sky platforms across the UK and Europe, and partner deployments with companies like Rogers and Foxtel. Notably, Rogers is also launching Amazon Luna on its Entertainment OS–powered Xfinity streaming devices today, signaling that this rollout is part of a broader global strategy.
Comcast says Luna will expand to additional Entertainment OS–powered devices over time, suggesting cloud gaming could become a standard feature of its entertainment stack rather than a niche add-on.
Cloud gaming has always been constrained by physics. Streaming a game in real time requires far lower latency and greater consistency than video-on-demand, where buffering can mask network hiccups. Comcast is leaning hard into this reality, positioning its network as a competitive advantage for gamers.
The company says its Xfinity network delivers multi-gig speeds and ultra-low latency, engineered specifically to support demanding use cases like cloud gaming. Comcast also points to proprietary innovations designed to reduce lag and improve responsiveness—technologies it claims were industry firsts.
The emphasis isn’t just marketing. Gaming-related traffic on Comcast’s network grew 30% over the past year, and the company expects it to double roughly every three years. That growth mirrors a broader shift: streamed entertainment now accounts for more than 70% of total network traffic, with gaming joining video and music as a major contributor.
The Luna-Xfinity launch reflects a larger industry transition. Gaming is increasingly adopting the same distribution model as film and TV—subscription-based, device-agnostic, and always connected. Microsoft’s Xbox Cloud Gaming, NVIDIA GeForce NOW, and Sony’s evolving streaming strategy all point in the same direction.
What differentiates this move is context. By placing Luna directly inside a TV platform used daily for mainstream entertainment, Comcast and Amazon are testing whether cloud gaming can reach a broader, more casual audience—one that values convenience over performance specs.
It’s also a reminder that cloud gaming’s success may hinge less on killer exclusives and more on distribution, network quality, and frictionless access.
For consumers, the immediate benefit is choice. Console-quality games are now just another app on the TV, accessible with a voice command. For Comcast, it’s a way to reinforce the value of premium broadband. For Amazon, it’s a chance to scale Luna without fighting the uphill battle of hardware adoption.
Whether this partnership moves cloud gaming from promise to permanence remains to be seen. But by embedding Luna into one of the country’s largest entertainment platforms, Comcast and Amazon are making a compelling case that the future of gaming may look a lot like streaming—just far more interactive.
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